// 地形效果
// moveCost 移动成本
// defenseBonus 防御奖励
// allow 允许的行进类型：foot步兵，armor装甲部队，air航空部队，water船只
const terrainEffects = {
    plains: { name: "平原", movementCost: 1, defenseBonus: 0,allow:["foot","armor","air"] },
    forest: { name: "森林", movementCost: 2, defenseBonus: 2,allow:["foot","air"] },
    hill: { name: "丘陵", movementCost: 2, defenseBonus: 1,allow:["foot","armor","air"] },
    mountain: { name: "山地", movementCost: 3, defenseBonus: 4,allow:["foot","air"] },
    alpine: { name: "高山", movementCost: 4, defenseBonus: 5,allow:["foot","air"] },
    river: { name: "河流", movementCost: 3, defenseBonus: 1,allow:["foot","water","air"] },
    sea: { name: "近海", movementCost: 1, defenseBonus: 0,allow:["water","air"] },
    desert: { name: "沙漠", movementCost: 2, defenseBonus: 0,allow:["foot","armor","air"] },
    swamp: { name: "沼泽", movementCost: 3, defenseBonus: 1,allow:["foot","air"] },
    ocean: { name: "海洋", movementCost: 1, defenseBonus: 0,allow:["water","air"] },
};
export default terrainEffects;